Saturday, August 27, 2011

Druid Guide 1- 50 Great for Beginners!

After spending quite some time searching for a suitable guide for aspiring Druids, I stumbled upon a forum post on RoM main site forum. Not only is the post super informative for new Druids, it has relevant information for new players in general. Very well written and very informative.

Original post by : remilafo
Written by Xerise
Xerise's Guide to Early Druidhood levels 1-50

Section 1: Introduction (date of writing, July 14th 2010) (updated November 10th 2010)

Hello Adventurer, I am glad you decided to play a druid. This is an excellent class that is highly dynamic and will allow you to be highly customizable with your character.

Note*1: Druids in general are a complicated class to play, they have the reputation of being one of, if not the most difficult class to play in this game. Furthermore they have a very steep learning curve come early end-game (lvl 50+) with the earlier instances. So if this is your very first ROM character, be prepared for this steep learning curve.

Note*2: If you have come from another MMO such as WoW where druids are shapeshifters, you need to drop that notion right now. Druids in ROM from a non-ROM player point of view can been seen as a Earth based Caster class with alot of healing spells.

Note*3: About Balance, ROM's Classes are not balanced. Some are definetly better than others. For example druids are not only a hard/tricky class to play but are at somewhat a dis-advantage compared to other classes. Some dual-class combinations don't even work well past level 50. Im just saying be aware what your getting youself into.


Section 2: Research

Okay first some tools to help you with your adventuring in Taborea (thats the name of the continent your running around on FYI). Refer to these links for general info on quests and skills

The ROM getbuffed Database (
http://www.runesdatabase.com/) : A great site , too bad it's only right baout 80% of the time.

The ROM WIki (
http://www.theromwiki.com/Main_Page) : Another great site, it's weakness is it's rather incomplete.. and somewhat outdated now.

A generic Class guide by my friend Nemecis (
http://forum.us.runesofmagic.com/showthread.php?t=45120) this is a must read for new rom players.

Contact me: Send me a message and i will attempt to answer your question.


Section 3: Spending Real-life Money on ROM

This is my opinion and ofcourse you are entitled to spend your own money any way you wish. However take it from an experience ROM player that the only thing really worth spending Diamonds on in early game would be a "permanent" Mount. This will allow you to move around easier and quick and some of the mounts are far more interesting than the generic horses you can rent.

If you have access to Zeevex cards you can get trade-able diamonds and you can sell some diamonds for in game gold. Use this gold to get housekeepers this will help you alot in your early adventures.
Other than the above two mentioned things i don't really feel that ROM is worth investing alot of money in until you hit level 55 on your druid.


Section 4: Early questing

Rom is a fast game, to be honest it does not take alot of time to get to level 50. Most people can probably do this in about 1 month. 99% of your level gaining will be via questing... so for much of the early game... enjoy the quest, enjoy the scenery and enjoy the story line... Refer to the tools in section 2 for help on quests..


Section 5: About Instances

Some time real soon you will get quests that take you inside what MMO's Call "instances".... please look this term up if there is any confusion. In ROM you may get a quest that is rated as a level 25 quest... when it comes to instances in this game quests inside instances "DO NOT" match the level the quest is given. For example Forsaken abbey is an instance that from the quest point of view is rated as a level 25 zone. If you intend on solo-ing that instance be 10 levels higher than the recommended quest level.. vis a vis be level 35 to solo forsaken abbey, also it will help if you bring some friends along.


Section 6: Getting to Level 10 and picking your secondary class.

Alright, just follow the quests given to you on the elven island, they are all pretty straight forward. Use "earth arrow" and "Briar entwinment" to kill your enemies and "Recover" and "Blossoming Life" to heal yourself.
Once you get to level 10, you will have more or less completed all the quests on the elven island. One quest in particular will lead you to the airship to bring you to Varanas where you can choose your secondary class a most important decision.

Once your in Varanas, locate the Class hall. Now here comes your choices..

Druid/Warrior: This is by far the hardest Druid subclass to control because you constantly need to manage three Unit bars (Natures power, Mana and Rage), it's tricky business. However this druid gets two group heal spells that are life-savers if you can master good timing. The Class combo is primarily best suited to be a dedicated healing class and it is the best group healer of all the druids.

Druid/Warden: This is a hybrid Healing / Physical damage combination druid. It's strongest talent is it's ability to make an excellent healer to a trio (so if you play with two friends and your the healer this is a great class) and it's solo-ability is great as well. It's weakness ofcourse like all hybrid is that it does not really excel is any particular field.

Druid/Rogue: This is the best druid combo for attacking and doing damage of the magical sort. It has a great selection of Dark magics and it utilizes curses on it's enemies to slow them or make them hurt more. This class combo has some great Party support spells that enhance your friends or weaken your enemies.

Druid/Mage: This is another hybrid druid, it has a balanced distribution of healing abilities and Magical Damage. Like the Druid/Warden it's a great solo-class and it's specialty in a party is when that party needs just a bit more damage or just a bit more healing to make the gap. Throughly a very enjoyable class.

Druid/Scout: This is another primary healing build as a druid, the druid/scouts specialty is single target healing and Spot/patch healing. Properly geared this class makes the best single target healer in the game and great for duo-ing with a friend.

Section 7: Managing Natures Power and Mana

Yikes! what's this? .... Druid have to manage two "Class-unit" bars, Mana (like knights, mages, wardens and Priests) and Natures Power (unique to Druids)..... Depending on your secondary class you may have to manage three....

Mana is easy enough to manage, if you find your always running out and need more. Then choose quest rewards that give you +WISDOM and always carry around plenty of Mana potions as you will be drinking these more than water.

Natures Power is the tricky one and for young druids it's often a problem. I will tell you right now, worry not my friend Natures power is actually very easy to manage and eventually you won't even need to think about it.
First all druids have a max of 10 NP (Natures power) this will not change, the one notable exception is that Druid/scout's at level 45 get an elite skill which increases their maximum NP to 15. the PRIMARY way to restore your natures power is by casting "Restore Life" or "Earth Arrow" .... So my recommendation to you while fighting is that you establish VERY EARLY on a casting rotation that includes those skills so that you will always net a total of Zero natures power.

For example... Say you and your two friends are in a party and your the druid hence there is a good chance your going to be healing.... a good rotation would be "earth arrow" X 2 then "mother natures Fountain" which is a group heal that uses 1 natures power.. then repeat.
You will get the hang of it don't worry... Anyways the first skill you get as a druid that consumes natures power is at level 14, so until then you don't need to worry about Natures power.


Section 8: Quest Gear

During your adventures try to select the quest rewards that provide you with a balanced quantity of Intelligence, Wisdom and Stamina... You can ignore the other stats. FYI Stamina = "HP + DEF" , "Wisdom = Mana + mDef" and "intelligence = 2XMatk" .... so you might want to carefully consider quest rewards that provide you something like Magical Attack instead of Intelligence.

As a druid always use a two-handed Staff as your main weapon until you hit end game... As a druid/Rouge you can use a wand + Hammer if you want.


Section 9: Skills (Finally I know)

I remind you to look at section 2 for the tools i put there which should provide you with all the info you need concerning skills. However while leveling up there are really only six skills that you need...

1. Earth Arrow
2. Briar Entwinment
3. Knowledge of the Earth
4. Recover
5. Blossoming Life
6. Pure Healing

Everything else is just gravy and don't try to keep the skill maxed, you will starve yourself for Talent points... Keep the above 6 skills about 5 levels below your level and any other skill like 10 levels below your level.


Section 10: So you made it!

So you finally hit level 50... Congratulations.... You now should starting thinking about gearing up your character, talk to your guild mates and friends, read my other guides. The real fun is about to start.

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